Creative Writing

Writing Fantasy Fiction: Magic, Myth, and Storytelling

By YPen Published

Writing Fantasy Fiction: Magic, Myth, and Storytelling

Fantasy is the oldest form of storytelling. Myths, legends, fairy tales, and epics — the stories that defined civilizations — are all fantasy. Modern fantasy continues this tradition, creating worlds where magic exists, impossible things happen, and the ordinary rules of reality are suspended in service of something deeper.

Why Fantasy Matters

Fantasy is not escapism (or rather, escapism is not the insult critics pretend it is). Fantasy uses the unreal to explore the real. Magic becomes a metaphor. Quests become journeys of self-discovery. Battles between good and evil become examinations of moral complexity.

Tolkien wrote about the cost of power. Le Guin wrote about the responsibility that comes with ability. Martin wrote about the corruption of political systems. The fantasy setting provides the distance needed to examine these themes without the distractions of contemporary reality.

Building Your Magic System

Magic is what distinguishes fantasy from other genres, and how you handle it determines your story’s integrity.

Sanderson’s Laws of Magic

Brandon Sanderson, one of modern fantasy’s most successful practitioners, articulated three principles:

  1. An author’s ability to solve problems with magic is directly proportional to how well the reader understands that magic. If the reader understands the rules, magic can resolve conflict without feeling like a cheat. If the magic is mysterious, it should create problems, not solve them.

  2. Limitations are more interesting than powers. A character who can do anything is boring. A character who can do one thing, at great cost, with specific limitations — that is interesting.

  3. Expand what you already have before adding something new. Deepen your existing magic system before adding new powers or systems.

Hard vs. Soft Magic

Hard magic has clearly defined rules, costs, and limitations (Sanderson’s Allomancy, Rothfuss’s Sympathy). The reader understands what is possible and what is not.

Soft magic is mysterious and undefined (Tolkien’s Gandalf, Le Guin’s Earthsea magic). It creates wonder and atmosphere rather than tactical problem-solving.

Both approaches work. Choose based on your story’s needs. If magic drives your plot, make it hard. If magic serves your atmosphere, keep it soft.

Fantasy Subgenres

  • Epic/High fantasy: Secondary worlds, large-scale conflicts, quests (Tolkien, Jordan, Sanderson)
  • Urban fantasy: Magic in contemporary settings (Gaiman, Butcher)
  • Dark fantasy: Horror elements, moral ambiguity (Abercrombie, Barker)
  • Historical fantasy: Magic layered onto real historical settings
  • Fairy tale retellings: Classic tales reimagined for modern audiences
  • Magical realism: Magic as a natural, unquestioned part of real-world settings (Garcia Marquez, Allende)

Each subgenre has distinct conventions. Read extensively in the one you want to write.

Common Fantasy Pitfalls

The Tolkien Shadow

Many beginning fantasy writers unconsciously recreate Middle-earth — elves, dwarves, dark lords, medieval European settings, chosen ones. Tolkien’s influence is inescapable, but imitating his specifics produces derivative work. Draw from other mythologies, other cultures, other time periods. Fantasy is limitless — do not limit it to one template.

Excessive Worldbuilding on the Page

You have built a rich, detailed world. You want the reader to see it all. Resist. The story comes first. Worldbuilding details that do not serve character or plot belong in your notes, not your narrative.

Chosen One Syndrome

The prophecy-fulfilling hero is the most overused fantasy trope. If your protagonist is special because destiny chose them, the reader’s response is “so what?” If your protagonist becomes special through choices, sacrifice, and growth, the reader invests.

Cardboard Characters

Fantasy’s emphasis on worldbuilding and plot can lead to neglecting character development. Your characters need the same depth and contradiction as characters in literary fiction. A wizard with no personality is just a set of powers.

Writing Fantasy Well

Start with Character

Before you build your world, build your protagonist. Who are they? What do they want? What stands in their way? The world should create specific obstacles for this specific character.

Use Familiar Emotions in Unfamiliar Settings

A dragon attack is fantastical. The fear it produces is universal. Write the fear, the awe, the grief, the joy — the emotions your reader knows — within the setting your reader does not.

Respect the Genre

Read widely within fantasy. Understand its conventions before you subvert them. Know why the tropes exist so you can use them deliberately rather than accidentally.

Write the Story Only You Can Write

Your unique combination of influences, experiences, and interests produces a perspective no other writer has. A fantasy novel informed by your specific cultural heritage, professional experience, or personal obsessions will be more original than any amount of deliberate subversion.

Getting Started

Write a short story set in your world. Test your magic system, your setting, and your voice in a contained space before committing to a novel. Journal about your world in your creative notebook. Let the ideas develop organically. And then, when the world feels real to you, invite the reader in.